That in and of itself is an impressive accomplishment, given the fact that there’s over a million written words in the game- but that achievement is made that much more worthy of praise thanks to the excellent quality of voice work. In The Final Cut, every single written line is also fully voiced. The game constantly strikes the perfect balance between showing and telling, between being subtle and being explicit, between being funny and being gruesomely dark. What helps, of course, is the consistently excellent writing- which is a good thing, because Disco Elysium is heavy on text, and reading through it is how you’re going to spend the bulk of your time while playing the game. Revachol has a rich and fascinating history, the people of Martinaise that you meet throughout the game are all delightfully bizarre and full of personality, and it feels like no matter where you’re going or what you’re doing, you’re constantly uncovering new details to deepen your understanding of Disco Elysium’s world. Disco Elysium leverages its setting in incredible ways to tackle complex themes, and keeps asking players fascinating questions in ways that feel organically tied to the story and to its world. The game takes place in Martinaise, a district in the city of Revachol, which has a long and violent history of revolutions, failed governments, and violence, and currently teeters on the edge of chaos under the control of a coalition of governments. " Disco Elysium’s biggest strength is its setting, and the fantastic world-building that breathes life into that setting." Even so, that initial narrative drive ends up taking a backseat to the larger stories Disco Elysium tells in and through its world. Discovering new pieces of the puzzle and then putting them together as you attempt to get to the heart of the mystery is captivating, and made even more so by the excellent characters that serve as the main players in the story. Thanks to that setup and the way it unfolds and progresses, the story is enjoyable even on that surface level. On the surface, it tells the story of a detective with a tragic past who is recovering from complete amnesia, but finds himself leading an investigation into a violent and mysterious murder. The result is an excellent achievement that improves upon what was clearly already a great game.ĭisco Elysium’s biggest strength is its setting, and the fantastic world-building that breathes life into that setting. Now, with Disco Elysium – The Final Cut, developer ZA/UM has brought the seminal RPG to wider audiences outside the PC ecosystem, and made several improvements to the game in the process. Widespread acclaim, truckloads of awards and accolades, and excellent word of mouth combined to make the industry sit up and take notice, and those who played the unique, off-beat RPG realized that this was the sort of game that would be recognized as an instant classic and a giant of the genre for years to come. My favourite game? Let’s find out together.Disco Elysium’s launch back in 2019 may not have been preceded by an awful lot of fanfare, but it didn’t take long after it released for everyone to realize what a special game it was. That, or a puzzle/management sim game like Factorio, those can make me zone out for hours. My best memories of gaming are from playing games with friends, battling together in an MMO like World of Warcraft or Destiny 2, chatting about tips, tricks and trades in Animal Crossing or just sitting together while swapping controllers in Super Smash Brothers. In my heart of hearts, I am a social gamer. I’m working at getting more into consoles, but I still can’t play a twin-stick shooter to save my life. Now I’ll play on anything I can get my hands on clickers and puzzle games on mobile, PC MMO’s, FPS’s and anything that will turn my PC tower into a wind tunnel. I was indoctrinated into the gamer world at a young age with Sierra’s Mother Goose and Super Mario Bros. I grew up in Melbourne but have couch/console surfed most of the east coast of Australia with a laptop, hard drive and a Nintendo device in tow. I’m a not quite Atari old school, but definitely a 5½ inch floppy, anti-piracy Code Books/Wheel, hooking up the Nintendo Entertainment system via the Aux Cable attachment and turning the TV knob to channel 4, kind of Old School gamer.
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